Oh, and Lujuri... She's a creature of innocent AION kinah malevolence. She would rip you apart slowly while whispering gently in your ear. She views those who bring her pleasure or pain as soul mates, yet is not a sex partner for anyone. She evokes strong sensual images in every sentence, but is also eternally virginal in a way... Yeah, I actually think of her that way.

Often when we talk about Darkfall Online, we're really talking about what it isn't more so than what it is. Many consider it the anti-WoW, a game so fundamentally different from the norm that it forces us to reconsider what a MMORPG really is. I felt compelled to look into the driving force behind the status quo games, to see what exactly Darkfall isn't. What I came across is an influential presentation given at the Game Developers Conference of 2003, and what I learned is that most MMORPG developers don't expect much from you at all.

These designers don't want to reward players wow powerleveling for their achievements. They just want to make every mouth-breather who logs on think that they're special, for fear that they'll quit playing at any sign of disappointment. And even worse, they expect us all to be morons.

The combat in the game has a traditional auto attack and makes use of feats, much as every other MMO does. NCSoft did explain though that auto-attack simply won't cut it and it is important to chain abilities together to excel.

In the future, NCSoft promises to show more of the Asmodan and Balaur. The game is intended for both a North American and Asian audience. So how do these games become more accessible wow power level to the drooling masses? Easy! Just implement grinding, level treadmills, restrict any and all competition whatsoever. These systems are intentionally in place to prevent anyone from over-achieving or failing. I recently saw a WoW ad that said "Come join 8 million heroes!" Suddenly every single player is automatically a hero? Critics say that Darkfall won't have a big enough niche to survive. That we'll start playing and suddenly long for the coma-like gameplay that only grinding can bring us. Because of this, the industry has been unwilling to take a chance and put up a 5-Star restaurant in a McDonald's neighborhood. The time has come for our community to prove them wrong. Related articles? http://www.cnpacs.org/bbs/boke.asp?fopebor.showtopic.3551.html http://www.jzrt.com/bbs/boke.asp?ctoree.showtopic.2730.html http://www.yts88.com/blog/?p=170 http://blog.ccidnet.com/blog-htm-do-showone-uid-413606-type-blog-itemid-10275224.html